Incredible character in spanish "Mr. Increible"  by Warner   
-----------------------------------------------------------
8 Octubre 2007  ...

Creado por mi a partir de KFM, debo decir q es una version Beta, v. 1.1
Por lo q debe tener varios Bugs, pero si Vos q estas leyendo esto queres 
arreglarlo, lo podes hacer, pero debes compartirlo con todos tambien.

En este momento esta perfectamente jugable, y me agrada ver realizado el esfuerzo de hacer muchos
sprites a mano ( como con mis otros chars).
Asi q por el mismo entusiasmo lo comparto.

This is a Beta, but i really don`t know if i will continue working on him someday.
If someone else wants to fix his bugs or make an AI or add some nice effects, could do that!
U have mi permission, But u must to share the new Incredible char as well.

  Controls
  --------

    Basic Controls
    --------------
      Incredible is a 5-button character.
     

      We will use the notation:
      D - down
      F - forward
      U - up
      B - back
      x - button X (weak punch)
      y - button Y (medium punch)
      z - button z (strong punch)
      a - button A (weak kick)
      b - button B (strong kick)

      DF means diagonally down-forwards, UB diagonally up-back,
      etc. If you see ab it means press button A and button B
      simultaneously. x/y means hit either x or y, and so on.

      Use the direction keys to move KFM. Press down to crouch,
      and up to jump. While in the air, you can press up again to
      air-jump. Hold the direction facing away from the opponent
      to guard. KFM can guard attacks while jumping.

      When falling in the air, hit buttons X and Y at the same
      time to recover. Hold a directional key when recovering to
      move a little bit in that direction. If you are near the
      ground when you hit xy, you will do a ground-based recovery
      instead.

      Incredible needs to breath. To do it, press the start button.


    Standard Movement
    -----------------
      U              - Jump
      UF             - Jump forwards
      F              - Walk forwards
      DF             - Crouch
      D              - Crouch
      DB             - Crouch or low guard
      B              - Walk backwards or high guard
      UB             - Jump back
      F, F           - Forward dash
      B, B           - Back dash
      xy             - Recovery (when falling)

    Basic Standing Attacks
    ----------------------
      X              - W. Punch
      Y              - M. Punch
      Z              - S. Punch
      A              - W. Kick
      B              - M. Kick

    Basic Crouching Attacks
    -----------------------
      X              - Low W. Punch
      Y              - Low S. Punch
      Z              - Fuck the Ground
      A              - Low W. Kick
      B              - Strong Kick

    Basic Air Attacks
    -----------------
      X              - Air W. Punch
      Y              - Air M. Punch
      Z              - Air S. Punch
      A              - Air W. Kick
      B              - Flying Kick

    Throws
    ------
      F/B + y (when close) - Kung Fu Throw

    Special Attacks
    ---------------
      D, DF, F + x   - codazo normal (elbow dash )
      D, DF, F + y   - codazo fuerte
      D, DF, F + z  - codazo muy fuerte (uses 1/3 power bar)

      F, D, DF + x   - W Upper
      F, D, DF + y   - S Upper
      F, D, DF + xy  - Fast Upper (uses 1/3 power bar)

      D, DB, B + x   - W. pelota (rolling ball)
      D, DB, B + y   - S. pelota
      D, DB, B + z  - cabezaso ( Head smash )(uses 1/3 power bar)

      F, F + a       - W. flying punch
      F, F + b       - S. flying punch
      F, F + ab      - Fast flying punch (uses 1/3 power bar)
      Press button A or B during a flying punch to add another punch.

    Hyper Attacks (each uses 1 power bar)
    -------------
      D, DF, F, x+y  - multipunchs
      D, DB, B, a+b - Smash ground


  Combo notes
  -----------


      1.  You can combo from weaker basic attacks into stronger ones
          eg. light kick -> strong kick

      2.  You can combo into special attacks from most basic attacks
          eg. stand strong punch -> elbow dash

      3.  You can combo into hyper attacks from all basic and special
          attacks
          eg. Kung Fu Palm -> multipunchs

      4.  You can combo from hyper attacks into other hyper attacks,
          as long as you do not do the same hyper twice in a row
          eg. Multipunch -> Smash Ground

    These rules make it possible for you to do some damaging combos.
    Experiment, and perfect your own Incredible Combos!

Thanx God for gave me Life, Family and Job
Thanks to Elecbyte ! for Mugen and KFM
thanks to Pixar/Disney for Mr. Incredible


 I hope you enjoy it. ;)